You literally have to spends hours in the early story over-leveled looking for baby rare mons early on to save yourself time in the back end. The problem with this is if you progress the game too fast you have a hard time finding rare baby mons. Or just grind monsters in outlands close to the healing point. If it raises only when story progresses then it is fine, just keep one-two monsters that can carry your battles at the beginning of the next difficulty jump and you can quickly catchup with any other monster you need by setting it as first and fighting with other tamers for large amount of exp. I collected ~20 monsters since I started collecting them and raised two to level 15 and I still encounter level 7-8 monsters as I did before collecting all of those. Originally posted by archmag:I didn't notice level scaling from collecting or leveling up my mons. There is a thing that I don't like, the thing that we can keep only 4 skills and have to decide on which ones on level up instead of unlocking all of them and being able to switch at will while out of the battle. Luckily I don't see this problem here, so it seems to be fine. I certainly don't like auto-increase in difficulty when you level up you characters and stopped playing several games because of that - Oblivion (grinded some skills inside my house then left it to find high rank enemies right outside the town one-shotting me), Marvel Puzzle Quest (after ~2800 hours invested by trying to level my team together and then finally decided to level up one character by 100 level above the rest to check how bad the scaling was and it made all my remaining team much weaker, so I finally decided to stop playing the game). I didn't notice level scaling from collecting or leveling up my mons.
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